01
Territories
Forty-two territories, each with its own historical inspiration and its own rules. Conquer, defend, use as a transport link, or hold as a bridge to the enemy front.
[KS® — 03] · Board game · In development
A strategy game about Europe in 1940 — every territory drawn, every card written, every rule argued over. Our own game, made to the standard we would want from a publisher.
The board is drawn as a period artefact: overprinted inks, registration marks, stamps and marginalia. Each nation carries its own visual language — the CCCP block, the Reich cross, the Kingdom of Yugoslavia in its own Cyrillic ribbon — so you can read the politics of the continent before anyone has taken a turn.
It is history-flavoured, not history-neutral. The design treats 1940 as a setting with real weight rather than a neutral backdrop for tokens.
Territory cards carry a real historical note, not filler text — what actually happened there, and why it matters on the board. Players finish a game knowing something they did not know before.
Typeset and illustrated in-house
01
Forty-two territories, each with its own historical inspiration and its own rules. Conquer, defend, use as a transport link, or hold as a bridge to the enemy front.
02
Every player begins with a motherland — a stronghold that sets their starting position, passive abilities and active effects. Lose it and the consequences are severe.
03
The rarest cards in the game. They cannot be blocked by ordinary effects, they take precedence over everything, and they can decide the entire war.
04
Luck with the dice can be answered with strategy. The card layer means the better player still wins more often than the luckier one.
Status
Agresor is not for sale yet. If you run a game night in Montenegro or the region and want a prototype on your table, tell us — that is exactly the feedback the game needs right now.
Ask about a playtest