01
Brand identity
Marks, systems and the rules that keep them alive after we hand them over. Built from construction geometry, not from a mood board.
[KS® — 02] · Design
Krug Studio started as a design studio and never stopped being one. The AI work is newer and louder — but it is only credible because the same hands still draw the circle by hand first.
Every identity we make starts on a grid of circles and construction lines. It is slower than tracing a trend, and it is the reason the mark still works when it is embroidered on a shirt, stamped on a cup, or rendered two pixels tall in a browser tab.
Krug means krug. The studio is named after the first shape you learn to draw and the hardest one to draw well.
01
Marks, systems and the rules that keep them alive after we hand them over. Built from construction geometry, not from a mood board.
02
Original drawing — cities, characters, maps, packaging. Nothing generated and passed off as drawn; when a machine helped, we say so.
03
Billboards, packaging, editorial. Work that has to survive being printed two metres wide and seen at sixty kilometres an hour.
04
Product screens that respect the person using them: real states, real edge cases, real accessibility — not three happy-path mockups.
Podgorica, drawn by hand
Illustration · Podgorica landmarks
Forte Rose
Out-of-home · Five-star hotel, Montenegro
Character work
Digital illustration
Agresor
Board game · Full art direction — see the game →
Forte Rose — campaign two
Out-of-home · Seasonal variant
Marks in progress
Identity · Construction studies
Identity, at volume
Cuka · Norréa · SESA · GOAT Barber Shop · Slatka Planeta · Disciplina Kičme · Legacy
A system nobody wants to open automates nothing. If you need both halves from one team, that is the whole point of this studio.
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